I enjoy the modular nature of Godfall's combat design. These are the basic mechanics of the game, and all of the elements chain together. Enemies have breach meters that fill up, and when the meters are full, the enemy is stunned. Rampage builds up as you hit enemies and gives you additional damage as long as you keep hitting the enemy within a certain window. Polarity builds up as you attack with a single weapon, and once it fills up, you can swap to your other weapon, which causes an explosion and boosts the damage of that weapon. Light attacks apply Soulshatter to an enemy, which heavy attacks then detonate for additional damage. Rather than focusing on combos, Godfall wants you to focus on various mechanics that you can chain together to improve your power through solid aggression. It's a familiar pattern, and there isn't a ton that makes it stand out. If you've played God of War or its ilk, you have an extremely good idea of what to expect here. You have a basic light combo, a basic heavy combo, dodges, blocking/parrying, and three special moves (two individual weapon moves and one "ultimate" determined by your equipped Valorplate). There are enough branching paths to keep it from feeling completely linear, but it's still a mostly linear experience. There are the occasional side-quests, but they usually involve going to a place and either smashing something or collecting something. Each level basically offers the same thing: Go through a series of battle arenas, fight enemies and collect the things that drop after they die. Godfall's marketing hype is pretty intense, but once you play the game, it becomes clear that it's a standard hack-and-slash title with loot mechanics. Orin is barely a character so much as a series of pithy one-liners stuffed into a cool-looking suit of armor. There's nothing to sink your teeth into: no memorable NPCs, and no interesting twists or hooks. The game throws out epic-sounding names and countless magical-future superknights, but I'll be damned if I can remember more than the basics. I'm not sure I could tell you anything more meaningful about Godfall's plot than "brother evil." The world setting and characters are shallow and unmemorable. This sibling battle has the fate of the universe on the line. The leader of these ne'er-do-wells is Macros, who is the brother of Orin - the protagonist and the last member of the order who's willing to stand against Macros. Unfortunately, a group of knights has gone rogue, and instead of standing against the forces of evil, they are attempting to raise their leader to godhood. Valorian knights are equipped with armor called Valorplates. Godfall is set in a futuristic techno-mystic society, where the world is divided into realms of air, earth, fire and water.
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